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Unity

Is the engine that I used in almost all my projects, already used C# and JavaScript with it. I also worked with Unity Analytics and Unity Ads. I consider it's a powerful engine to create every kind of games.

 

Game Maker

Helped me to understand the basic concepts of the games development and I did two projects. It's an easy and quickly way to create a 2D game, because even you aren't a programmer you can create a good game with this engine.

SFML

It's a good library to learn C++ and understand thread concept, you have more work to create a good game but you have a great control about everything. I consider this library very complete (audio, particles, networking, graphics) and easy to work with. I did one project with it.

Cocos 2D

My team and I chose this library to make a RTS game for multiplataform programming on the fourth semester and we got many bugs and problems to develop with it. I consider it's a hard way to make a 2D game, but it's good if you want to test yourself.

OpenGL

I used it to learn about graphic process and computation graphics. It's a powerful library and many engines use it. I did four projects with it: an image reader, a 2D game with tiles, an .obj reader(and visualizer) and a mini game based in curves.

OpenAL

It's a great library to put sounds in your projects, work very well with OpenGL, but you can use it with another lib that doesn't work with sound. I used only once to put sounds at my OpenGL project.

EGL 3

It's a graphic library made by a unisinos teacher to help the beginners understanding the C++ programming basic concepts. I did my first project with it but it's very limited.

Unicórnio

Unicórnio

A Unisinos student made a lib on his final project based on EGL3, he made upgrades and put new features to it but the main look is tech to the beginners yet. I did one complete project called "Pokemón" using this library.

Maya

I learned the basic concepts of 3D modelation and animation making a humanoid with this software.

Photoshop CS6

My first job was image editor and I used this software for all kinds of image transformation and art creating.

Adobe Premiere CC

I learned how to create and configurate videos, apllying effects and handling with this software.

StarUML

I always liked to create uml's before start a project to keep my code organizated and easy to understand. It's a good way to create a solid code and prevent bugs.

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